Worried About the Whole
I feel relatively comfortable that I can get a working combat engine done by the end of the weekend. What I feel much less comfortable about is getting everything integrated with each other to produce a single, semi-functional game by Tuesday. The way that we’ve been developing this has been one of everyone mainly doing their own thing, then all the assets coming together at the last minute in a way that hopefully meshes nice. It didn’t work to well for Half-Alpha, and I’m not expecting it to go over all that well this time either. Like I said, if I could go back in time to the start of this semester, I’d either change the idea that we chose for our game or maybe not even take the class at all.
Tomorrow morning will probably be spent doing more work on the game project (which I’m working on right now also), then in the afternoon I have Linear Algebra, a group meeting, and finally an HP game at HP. Nothing all that cohesive going on, but maybe the fact that it all comes in smaller chunks will help my mind not go into meltdown mode. Slightly depressing that that’s the stage I’m at now, but after just about 4 more days, I should be much better. If I’m not, make me an appointment with a therapist because I’ll probably need one.