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The Game Engineering Conference 2008

March 29th, 2008 @ 11:51 PM

Overall, the general consensus was that the event today was very successful. There were a course a couple issues (including one including Maya which came way out of left field that no one could have saw coming), but the day ran smoothly, there were no big surprises, and we had a very good showing of people throughout the day. I know of a couple things which I’ll be doing differently next year when I’m the one primarily in charge, but this provided a very solid foundation from which to grow on. Hopefully the event will outlast those of us who were involved with it this year, and maybe after it’s been around one or two more years, we can really turn it into a Dallas area E3 or GDC.

I’m less worried about the game project now not because the work is going to be any easier, but I now feel more comfortable with thinking that I’ll still get a good grade even if the game isn’t totally awesome. Virtually all of my time at home tomorrow is still going to be spent working on it. Monday evening I once again have an exam review, so anything I can’t get done in the afternoon probably isn’t going to. As much as I want that game to be as good as it can be, I also don’t want to fail my test on Tuesday morning.

Personal - Dallas

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